Shiva 3d Game Engine

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ShiVa Editor is part of the ShiVa3D solution designed to create 3D games and application in a fraction of the usual time. ShiVa3D 1.9.2 is a 3D game and application development suite that comes in a n easy to use, yet very powerful WYSIWYG (what you see is what you get) editor. Consider ShiVa the glue between your creative ideas, your art, your code, and the hardware you are targeting. Character provided by VANG CHI rendered in ShiVa Engine.Created for the Dominance War challenge. ShiVa is a nextgen 3D game engine with a graphical editor designed to create applications and video games for the Web, Consoles and Mobiles. This software is similar to Unity, Blender game engine, Virtools or Torque Game Builder because of its graphical user interface to make applications.

  • Stingray game engine is no longer available for purchase. Access to Stingray functionality will be available through 3ds Max.
  • We create the GUI in the inbuilt system of the Shiva engine, and run some code which then converts the gui elements into object in the 3d space. This is just one of the things that is absolutely necessary to support VR. It may seem obvious, but the amount of R&D that goes into developing a VR game at this early stage is not to be underestimated.
  • ShiVa is a commercial 3D game engine available at ShiVa provides all of the features one would expect from a modern 3D game engine such as resource management, scene management, physics, UI, a terrain system, and more. It is a cross-platform game engine, with the editor being available on macOS, Windows,.

Why Use a Game Engine?

If you are an aspiring game developer, you might have considered whether a game engine is right for you. There are a lot of game engines out there and I’m not going to try and compare the qualities of Unreal Engine vs Unity vs Shiva.

Maybe you’re like me and have rolled some subset of your own 2D or 3D engine in the past using SDL, openGL or XNA. If you’re also like me, you probably have about a half-dozen or so projects that have been shelved because you either stopped having fun, got frustrated at one of the minutia of tiny details or realized that you did things horribly wrong. Sounding familiar?
When I have a game idea that I’d like to prototype, what I find most deflating is spending all of my time remembering how to initialize the screen, import textures, draw textured quads, etc. I want to work on MY idea instead of recreating science.

Why Shiva?

Shiva 3d Game Engine

My reasons for choosing Shiva as a game engine may be different than yours. Here they are: Dragon ball z fighters for ppsspp.

  1. I want the simple things to be easy.
  2. I want to publish to as many mobile platforms as possible.
  3. I own a Palm Pre and want to prototype on it.

Shiva is the only engine that meets these 3 requirements as of the time of this writing. Also, there is a Personal Learning Edition that is free.

Who Uses Shiva?

The immediate person that comes to mind is PDK Hot Apps Winner Jopacus Parrott. More recently the folks at Modern Alchemists used it for their game Aeon Racer. Both of these are great examples of modern mobile games with unique styles made in the Shiva engine.

Shiva 3d Game Engine Games

What about 2D?

Shiva 3d Game Engine Dyno

Shiva is a 3D game engine but as you can see in Aeon Racer, it can also do 2D. There are a couple different options. I am planning a future set of tutorials on making 2D games in Shiva using a method similar to Aeon Racer. Goodbye SDL and HTML5 Canvas.